Freelance 3D & VFX Artist and Software Developer. Wide technical and artistic background and work history in Computer Graphics and Visual Effects.
Interested and knowledgeable in software development, rendering technology and shaders (realtime & offline), optimization, UI/UX design, visual effects and compositing, 3D modeling, animation, camera technology, image editing and anything else polygon or pixel related.
Graduated as BSc Computer Science from Aalto University and as Game Artist from The Game Assembly. From Helsinki, Finland. Lived for some time in Germany, Spain & Sweden. Experienced in working together locally and remotely.
Feel free to contact me via the details below.
Email: emil@emillindfors.com
Based in Helsinki, Finland. Working with teams within EU time zones or nearby ones is most convenient for me. Can discuss to coordinate across the globe.
A man of many interests --- a rough timeline depicting their evolution over time.
2024: XR, web technologies, distributed social networks
2023: software engineering, web technologies, machine learning, AI image generation & editing
2022: software engineering, iOS, web technologies, 360 VR virtual tours, AI image generation & editing
2021: XR sports, AR, iOS, software engineering, video/photo work
2020: Mocap, on-set video/photo work, video/photo edit, AR, iOS, software engineering
2019: Cine & DSLR cameras, grip & lighting, video/photo edit, software engineering, webdev
2018: VFX, compositing, motion graphics, proceduralism, Houdini, tech art, webdev
2017: Gamedev, 3D modeling, animation & rigging, tech art
2016: Gamedev, 3D modeling, texturing, animation & rigging
2015: Gamedev, digital painting & sculpting, 3D modeling, design & concept art
2014: First steps in digital painting, 3D modeling, gamedev, tech art