Freelance 3D & VFX Artist and Software Developer. Wide technical and artistic background and work history in Computer Graphics and Visual Effects.

Interested and knowledgeable in software development, rendering technology and shaders (realtime & offline), optimization, UI/UX design, visual effects and compositing, 3D modeling, animation, camera technology, image editing and anything else polygon or pixel related.

Graduated as a Game Artist from The Game Assembly and studying Computer Science at Aalto. Based in Helsinki, Finland; available locally and remotely.

Feel free to contact me via the details below.



Email: emil@emillindfors.com



A man of many interests — a rough timeline depicting their evolution over time.

2021: XR sports, AR, iOS, software engineering, video/photo work

2020: Mocap, on-set video/photo work, video/photo edit, AR, iOS, software engineering

2019: Cine & DSLR cameras, grip & lighting, video/photo edit, software engineering, webdev

2018: VFX, compositing, motion graphics, proceduralism, Houdini, tech art, webdev

2017: Gamedev, 3D modeling, animation & rigging, tech art

2016: Gamedev, 3D modeling, texturing, animation & rigging

2015: Gamedev, digital painting & sculpting, 3D modeling, design & concept art

2014: First steps in digital painting, 3D modeling, gamedev, tech art