Freelance 3D & VFX Artist and Software Developer. Wide technical and artistic background and work history in Computer Graphics and Visual Effects.

Interested and knowledgeable in software development, rendering technology and shaders (realtime & offline), optimization, UI/UX design, visual effects and compositing, 3D modeling, animation, camera technology, image editing and anything else polygon or pixel related.

Graduated as a Game Artist from The Game Assembly and studying Computer Science at Aalto. Originally from Helsinki, Finland. Starting April 2021 based in Nürnberg, Germany. Available locally and remotely.

Feel free to contact me via the details below.



Email: emil@emillindfors.com



A man of many interests — a rough timeline depicting their evolution over time.

2021: XR sports, AR, iOS, software engineering, video/photo work

2020: Mocap, on-set video/photo work, video/photo edit, AR, iOS, software engineering

2019: Cine & DSLR cameras, grip & lighting, video/photo edit, software engineering, webdev

2018: VFX, compositing, motion graphics, proceduralism, Houdini, tech art, webdev

2017: Gamedev, 3D modeling, animation & rigging, tech art

2016: Gamedev, 3D modeling, texturing, animation & rigging

2015: Gamedev, digital painting & sculpting, 3D modeling, design & concept art

2014: First steps in digital painting, 3D modeling, gamedev, tech art