20 Dec 2024
Just a quick post that I wanted to make loooong ago but always forgot/didn’t. Sharing the Bachelor’s Thesis I wrote as part of my Computer Science studies at Aalto University (Finland) back in 2021. Supervised by Prof. Perttu Hämäläinen (perttu.info, aalto page).
The intention was to map out existing motion game projects (physical game, exergame) utilizing various sized spaces, different screens, tracking technologies and auxiliary equipment.
Official title is “Genre analysis of multiplayer motion games utilizing a large high-resolution display”.
You can download the Thesis PDF here.
It’s a bit overly ambitious for a Bachelor’s Thesis perhaps, but at that point in life I had already been working in industry and studied another full degree and I was deeply interested in the topic, so I went all in.
Valo Arena
Image credit: Valo Motion / AVInteractive
Many of the ideas I was studying and compiling in the table of projects are nowadays productized in Valo Arena by the Finnish company Valo Motion. I am a huge fan of the product and have heard it keeps gaining install base across the globe.
Exercube
Image is a screenshot from the Exercube GIF at Sphery front page.
Another amazing product & company in the space is Exercube by Sphery.
The Table Graphic
I have previously written a complete separate blogpost outlining some of the details of creating this standout graphic summarizing the thesis. The GitHub repository for that post shows the full code and work files: https://github.com/emllnd/data-driven-graphics-in-d3js-latex.
Conclusion
Just putting this one finally out there for the motion game curious to find.
If you are in need of doers, you could hire me or hire our company to create software, games, interactive, immersive video or other forms of art & media for you.
Happy end-of-year Holidays 2024. Until next time!